Reference
Scoring, assistants, hammers, sculptor actions, scrolls, objectives and stained-glass windows at a glance.
Endgame scoring
When the game ends, add these to the points you already have:
- Mastery stained-glass windows — each of the three windows is scored on its own. You need your disc on space 7 or higher of that track. The player with the highest disc multiplies the window’s primary value by how often they meet its condition (tied players all use the primary value); everyone else past the brick line uses the secondary value. Max 15 VP per window.
- Surplus gold — convert everything you can into
gold (3 identical resources = 1
gold; coins count as any resource). 1 VP per gold. - Deviation — lose 1 VP per broken gear still showing. Your personal rooster track does not help here.
- Assistants — score each assistant sitting on a workshop card (see below).
- Common objectives — 8, 6 or 4 VP for your worker on the first, second or third space.
Highest total wins. Ties: most apostles placed on the panel; still tied, the victory is shared.
Assistants
An assistant only scores if it is on one of your workshop cards. You can’t own two of the same type.
| Assistant | Scores at the end | |
|---|---|---|
![]() | Flat | 6 VP |
![]() | Upgrades | 1 VP per upgrade on your production tracks and hammer track |
![]() | Mastery | 4 VP per mastery disc at level IV or higher |
![]() | Apostle columns | 5 VP per completed column on your apostle panel |
![]() | Months | 3 VP per month dial with your worker on it |
![]() | Zodiac | 3 VP per zodiac dial with your worker on it |
Hammers
Your hammer card does two things: it sets how far the hammer disc may move for free when you construct, and it gives a bonus as the last step of every construction. Level I never has a bonus. Number in brackets = free hammer moves at that level.
| Card | Hammer | Level I | Level II | Level III |
|---|---|---|---|---|
![]() | Painter | — (1) | Force 1 deviation and move the painter (1) | Move the painter (2) |
![]() | Coin | — (1) | Take 1 coin (2) | Take 1 coin and gain 2 VP (2) |
![]() | Rooster | — (1) | Your rooster disc up 1 (2) | Your rooster disc up 1 and gain 2 VP (3) |
![]() | Moon | — (1) | Correct 1 deviation (2) | Activate the moon with −1 step (2) |
![]() | Mastery | — (1) | One mastery disc up 1 (1) | One mastery disc up 1 and take 1 coin (3) |
![]() | Apostle | — (1) | Take an apostle (2) | Take an apostle and correct 1 deviation (3) |
Rooster disc already at the top of your track? Take 1 gold and 1 VP instead.
Promo hammers
| Card | Hammer | Level II | Level III |
|---|---|---|---|
![]() | Workshop | Expand your workshop | Take 1 basic resource of your choice and expand your workshop |
![]() | Resource | Take 1 basic resource of your choice | Take 1 basic resource of your choice and recover 1 worker |
Sculptor actions
Your level comes from your pink (Precision) track. A forced deviation must be paid before the rest of the action.
| Board | Space | Level 1 | Level 2 | Level 3 |
|---|---|---|---|---|
![]() | Workshop | Force 1, expand your workshop | Force 1, take 1 resource, expand | Correct 1, take 1 gold, expand |
![]() | Construction | Force 2, construct | Force 1, take 1 resource, construct | Correct 1, take 1 gold, construct |
![]() | Money | Force 1, take 1 gold and 1 coin | Force 1, take 1 gold and 2 coins | Correct 1, take 1 gold and 3 coins |
![]() | Painter or moon | Force 1 and move the painter — or activate the moon with no deviation | Force 1, take 1 coin and move the painter — or take 1 coin and activate the moon +1 | Correct 1, take 1 coin and move the painter — or take 1 coin and activate the moon +2 |
Scrolls
Red-seal scrolls are one-shot additional actions. Flip one to use it and keep it in your area — used or not, it still counts for royal scrolls and windows.
| Scroll | Effect | |
|---|---|---|
![]() | Apostle | Take an apostle |
![]() | Moon | Activate the moon |
![]() | Painter | Move the painter |
![]() | Rooster | Take 1 coin and move your rooster disc up 1 (at the top: 1 gold and 1 VP) |
![]() | Upgrade | Perform an upgrade |
![]() | Construction | Construct |
Royal scrolls
Blue-seal scrolls sit above the mastery tracks. The first player to reach one scores it immediately — up to 10 VP — and keeps it. No one else can score it.
| Royal scroll | Scores now | |
|---|---|---|
![]() | Scrolls | 3 VP per scroll or royal scroll in your area, this one included |
![]() | Apostles | 2 VP per apostle on your panel |
![]() | Upgrades | 2 VP per upgrade on your hammer and production tracks |
![]() | Months | 3 VP per month dial with your worker on it |
![]() | Zodiac | 3 VP per zodiac dial with your worker on it |
![]() | Workshop | 3 VP per workshop card in your area |
Common objectives
Three are in play, one of each back colour. Claim one as an additional action when you meet it.
| Objective | Condition | |
|---|---|---|
![]() | Apostles (three versions, one per colour) | Three apostles of that colour on your panel |
![]() | Assistants | Two assistants on your workshop cards |
![]() | Workshop | Three workshop cards in your area |
![]() | Upgrades | Five upgrades across your hammer and production tracks |
![]() | Mastery | One of your mastery discs at level III |
![]() | Months first | Two month dials and one zodiac dial with your workers |
![]() | Zodiac first | Two zodiac dials and one month dial with your workers |
Objective bonuses
The first player to claim an objective takes its bonus tile’s reward and flips it.
| Bonus | Reward | |
|---|---|---|
![]() | Apostle | Take an apostle |
![]() | Coins | Take 2 coins |
![]() | Resources | Take 2 basic resources of your choice |
![]() | Upgrade | Upgrade your hammer track or a production track |
![]() | Mastery | Two steps up one mastery track, or one step up two different tracks |
Mastery stained-glass windows
Three of the six windows are in play, one above each track. Score at the end (see endgame scoring); each counts up to 15 VP.
| Window | Counts | Primary / secondary | |
|---|---|---|---|
![]() | Scrolls | each scroll or royal scroll in your area | 3 / 1 VP |
![]() | Apostles | each apostle on your panel | 2 / 1 VP |
![]() | Upgrades | each upgrade on your hammer and production tracks | 2 / 1 VP |
![]() | Months | each month dial with your worker | 3 / 1 VP |
![]() | Zodiac | each zodiac dial with your worker | 3 / 1 VP |
![]() | Workshop | each workshop card in your area | 3 / 1 VP |
Rooster icons
| Icon | Meaning | |
|---|---|---|
![]() | Golden rooster with arrow | Move the golden rooster one space right |
![]() | Golden rooster with ”!” | The rooster’s call happens at the end of the current turn |
![]() | Rooster disc with green arrow | Move your personal rooster disc up 1; already at the top: 1 gold and 1 VP |
Workshop assistant rewards
Placing an assistant on a workshop card gives the reward in the card’s centre:
| Reward | Effect | |
|---|---|---|
![]() | Rooster | Move your rooster disc up 1 (at the top: 1 gold and 1 VP) |
![]() | Apostle | Take an apostle |
![]() | Moon | Activate the moon |
![]() | Workers | Recover 2 workers |
Pinnacle (promo)
A purely decorative piece: use it instead of the round-marker cube, or give it to the starting player as a first-player marker.
Tips
- Focus on two mastery tracks rather than three; which two depends on the windows and objectives in play.
- Watch the common objectives — the first claimer also gets the bonus tile.
- Don’t run out of deviation tokens. The moon corrects them, and passing triggers the moon.
- Before constructing, decide which calendar bonus you want and check you can pay for it.
- Enjoy the first games before trying to optimise every move.






















































