Cards & Components
Boards, cards, sample tiles, tokens and the symbols used during play.
Boards
The game includes one shared board, four player boards and four character boards. The shared board contains the Scandinavian map, garden, university tracks, market displays, achievement row, turn-order area and rudder dial. The player board is the work table and library; the character board tracks taxonomy and character powers.

The numbered setup view is also available in Setup. Rulebook source: Carl von Linné files on BoardGameGeek.
| Component face | Use |
|---|---|
| Main game board — 1 | Shared map, tracks, garden, markets, scoring and turn-order spaces. Explore. |
| Player work table — 4 | Holds the three action instruments, lenses, library and knowledge notebook. Lens instruments. |
| Character board — 4 | Tracks taxonomy and the chosen character ability in advanced play. Advanced Game. |
Cards
The box contains 30 book cards, 20 voyage cards, 40 letter cards, four starting voyage cards, six starting book cards and 20 solo cards. Voyage, letter, turn-order and garden reward illustrations: publisher rulebook, p. 2. Each face’s printed cost, route or action is specific to that card. Sending a letter triggers its effect and each earlier letter in its same-color column; skip a paid effect if you cannot pay its cost. A column holds up to three letters.
| Face | Use |
|---|---|
![]() | A Curious Herbal. Its requirements and rewards are printed on the card. Publish. Source: BGG image 9642219. |
![]() | A General Synopsis of Birds. Pay the displayed requirements to publish; the card’s points and effects are specific to its face. Publish. Source: BGG image 9642219. |
![]() | Supplementum. Its displayed knowledge and sketch requirements lead to the printed publication rewards. Check the physical component for obscured symbols. Publish. Source: BGG image 9642219. |
![]() | Flora Lapponica. Pay 2 structure and 1 green knowledge of any type, plus a sketch. Publish a green sketch face-up, or another color face-down. Gain 9 points and 2 taxonomy steps. Appendix: publish an additional sketch face-down for 3 points. Publish. |
![]() | Metamorphosis insectorum Surinamensium. Pay 2 development and 1 morphology knowledge (blue), plus a sketch. Publish a blue sketch face-up, or another color face-down. Gain 8 points and 3 coins. Appendix: pay 1 additional blue knowledge of any type for 3 points. Publish. |
| Book card face 6 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 7 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 8 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 9 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 10 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 11 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 12 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 13 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 14 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 15 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 16 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 17 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 18 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 19 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 20 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 21 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 22 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 23 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 24 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 25 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 26 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 27 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 28 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 29 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
| Book card face 30 — To be added | Its own knowledge/sketch requirements, points and publication reward. Rule. |
![]() | Daniel Solander. Costs 3 coins and 1 container. First space: 1 red knowledge of any type. Colored spaces: red: 1 point; green: 1 green lecture; blue: 1 coin; multiply each reward by that color’s rudder dots. The square sample spaces grant exotic samples; follow the arrows when choosing a branch. Destination: 1 lecture on each of two different tracks. Resolve the destination on arrival and during income if connected to a published book. Sail. |
![]() | Fredrik Hasselquist. Its route and destination determine the voyage rewards. Sail. Source: BGG image 9642223. |
![]() | Johann Reinhold Forster. Its route and destination determine the voyage rewards. Sail. Source: BGG image 9642223. |
![]() | René Primevère Lesson. Costs 3 coins and 1 container. First space: 1 red knowledge of any type. Colored spaces: red: 1 point; green: 1 taxonomy step; blue: 1 coin; multiply each reward by that color’s rudder dots. The square sample spaces grant exotic samples; follow the arrows when choosing a branch. Destination: pay 1 container to gain 5 points. Resolve the destination on arrival and during income if connected to a published book. Sail. |
| Voyage card face 5 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 6 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 7 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 8 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 9 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 10 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 11 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 12 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 13 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 14 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 15 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 16 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 17 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 18 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 19 — To be added | Its own route spaces and destination reward. Rule. |
| Voyage card face 20 — To be added | Its own route spaces and destination reward. Rule. |
![]() | Red letter · tick. Pay 2 coins to gain a tick. Rule. |
![]() | Green letter · two tracks. Pay 1 coin to lecture once on each of two different university tracks. Rule. |
![]() | Purple letter · lectures. Lecture twice on the purple university track. Rule. |
![]() | Blue letter · container. Gain 1 container. Rule. |
| Letter card face 5 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 6 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 7 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 8 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 9 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 10 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 11 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 12 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 13 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 14 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 15 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 16 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 17 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 18 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 19 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 20 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 21 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 22 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 23 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 24 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 25 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 26 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 27 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 28 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 29 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 30 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 31 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 32 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 33 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 34 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 35 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 36 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 37 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 38 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 39 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
| Letter card face 40 — To be added | Sending this face activates its effect; matching colors can form a column of up to three. Rule. |
![]() | Nicolas Baudin · starting voyage. First space: 1 container. Colored spaces: red: 1 point; green: 1 coin; blue: 1 taxonomy step; multiply each reward by that color’s rudder dots. Follow the arrows at branches; the square sample spaces grant an exotic sample. Destination: 1 tool, immediately on arrival and again each income phase if connected to a published book. Sail. |
![]() | Maria Graham · starting voyage. First space: 1 container. Colored spaces: red: 1 taxonomy step; green: 1 coin; blue: 1 point; multiply each reward by that color’s rudder dots. Follow the arrows at branches; the square sample spaces grant an exotic sample. Destination: 1 container, immediately on arrival and again each income phase if connected to a published book. Sail. |
![]() | Olof P. Swartz · starting voyage. First space: 1 tool. Colored spaces: red: 1 taxonomy step; green: 1 coin; blue: 1 point; multiply each reward by that color’s rudder dots. Follow the arrows at branches; the square sample spaces grant an exotic sample. Destination: 1 coin and 1 lecture on any track, immediately on arrival and again each income phase if connected to a published book. Sail. |
![]() | Maria Riddel · starting voyage. First space: 1 container. Colored spaces: red: 1 coin; green: 1 point; blue: 1 taxonomy step; multiply each reward by that color’s rudder dots. Follow the arrows at branches; the square sample spaces grant an exotic sample. Destination: 2 coins, immediately on arrival and again each income phase if connected to a published book. Sail. |
![]() | Disputatio · 1. Pay 1 knowledge of any type from each of red and blue. Gain 5 points and 3 coins when published. Begin with the sample tile numbered 1; this book has no appendix. Publish. |
![]() | Disputatio · 2. Pay 1 knowledge of any type from each of red and green. Gain 5 points and 3 coins when published. Begin with the sample tile numbered 2; this book has no appendix. Publish. |
![]() | Disputatio · 3. Pay 1 knowledge of any type from each of green and blue. Gain 5 points and 3 coins when published. Begin with the sample tile numbered 3; this book has no appendix. Publish. |
| Starting book card face 4 — To be added | Provides an initial publication and identifies the matching sample tile. Rule. |
| Starting book card face 5 — To be added | Provides an initial publication and identifies the matching sample tile. Rule. |
| Starting book card face 6 — To be added | Provides an initial publication and identifies the matching sample tile. Rule. |
| Solo card face 1 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 2 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 3 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 4 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 5 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 6 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 7 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 8 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 9 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 10 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 11 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 12 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 13 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 14 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 15 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 16 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 17 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 18 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 19 — To be added | Directs the automated opponent’s action rows. Rule. |
| Solo card face 20 — To be added | Directs the automated opponent’s action rows. Rule. |
Tiles
Exotic sample and asymmetric start tile art: publisher rulebook, p. 27. Start tiles below are numbered in reading order.
The nine photographed sample faces below show the three realms. The printed corners provide knowledge or rewards during Research.
| Face | Use |
|---|---|
![]() | Harbour Seal — vertebrate. Its corners supply printed research knowledge or bonuses. Research. Source: BGG image 9642222. |
![]() | Bluethroat — vertebrate. Research the uncovered corners for the printed knowledge or bonuses. Research. Source: BGG image 9642222. |
![]() | European Tree Frog — vertebrate. Its corners are researched as the researcher moves around the library. Research. Source: BGG image 9642222. |
| Vertebrate sample face 4 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 5 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 6 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 7 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 8 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 9 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 10 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 11 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 12 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 13 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 14 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Vertebrate sample face 15 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
![]() | Cloudberry — plant. Its corners grant the depicted research knowledge or bonuses. Research. Source: BGG image 9642221. |
![]() | Scots Pine — plant. Research its printed corners for knowledge or bonuses. Research. Source: BGG image 9642221. |
![]() | Holly — plant. Research its printed corners for knowledge or bonuses. Research. Source: BGG image 9642221. |
| Plant sample face 4 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 5 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 6 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 7 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 8 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 9 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 10 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 11 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 12 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 13 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 14 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Plant sample face 15 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
![]() | Purple Emperor — invertebrate. Its corners grant the depicted research knowledge or bonuses. Research. Source: BGG image 9642220. |
![]() | Virginia Longhorn Beetle — invertebrate. Research its printed corners for knowledge or bonuses. Research. Source: BGG image 9642220. |
![]() | European Honey Bee — invertebrate. Research its printed corners for knowledge or bonuses. Research. Source: BGG image 9642220. |
| Invertebrate sample face 4 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 5 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 6 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 7 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 8 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 9 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 10 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 11 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 12 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 13 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 14 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
| Invertebrate sample face 15 — To be added | Its corners provide the printed knowledge or research rewards. Rule. |
![]() | Gray Wolf · Canis lupus. Starting set 1. Research the top-left corner for 1 anatomy knowledge (red), and the bottom-right for 1 environment knowledge (red). Match its numbered starting book and use the printed library placement diagram during setup. Once fully researched, this two-reward sample is worth 2 points at game end. Research. |
| Starting sample tile face 2 — To be added | Matches a starting book and occupies a marked library space. Rule. |
![]() | Twinflower · Linnaea borealis. Starting set 3. Research the top-right corner for 1 structure knowledge (green), and the bottom-left for 1 soil knowledge (green). Match its numbered starting book and use the printed library placement diagram during setup. Once fully researched, this two-reward sample is worth 2 points at game end. Research. |
| Starting sample tile face 4 — To be added | Matches a starting book and occupies a marked library space. Rule. |
| Starting sample tile face 5 — To be added | Matches a starting book and occupies a marked library space. Rule. |
![]() | Great green Bush-cricket · Tettigonia viridissima. Starting set 6. Research the top-right corner for 1 development knowledge (blue), and the bottom-left for 2 green lectures. Match its numbered starting book and use the printed library placement diagram during setup. Once fully researched, this two-reward sample is worth 2 points at game end. Research. |
![]() | French Plantain. Explore Gällivare. Score 5 points at game end if fulfilled. Final scoring. |
![]() | Common Flying Dragon. Send a purple letter. Score 5 points at game end if fulfilled. Final scoring. |
![]() | Carrion Flower. Cultivate at least two flowers anywhere in the garden. Score 5 points at game end if fulfilled. Final scoring. |
![]() | Crusty Nautilus. Acquire two blue basic sample tiles; they need not be fully researched. Score 5 points at game end if fulfilled. Final scoring. |
![]() | Blue Mountain Swallowtail Butterfly. Acquire two blue sketches, published or above your player board; face-down sketches do not count. Score 5 points at game end if fulfilled. Final scoring. |
![]() | Dwarf Water Clower. Plant at least two flowers in square flower beds; they may be in different beds. Score 5 points at game end if fulfilled. Final scoring. |
![]() | Ring-tailed Lemur. Explore Boden. Score 5 points at game end if fulfilled. Final scoring. |
| Exotic sample tile face 8 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 9 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 10 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 11 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 12 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 13 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 14 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 15 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 16 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 17 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
| Exotic sample tile face 18 — To be added | Has its own end-game condition, worth 5 points when met. Rule. |
![]() | Green sketch · coins. Gain 2 coins when triggered, or when published face-up on a matching-color book. Taking the sketch alone gives no reward. Sketches; publishing. |
![]() | Blue sketch · green lectures. Advance twice on the green lecture track when triggered, or when published face-up on a matching-color book. Taking the sketch alone gives no reward. Sketches; publishing. |
| Sketch tile face 3 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 4 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 5 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 6 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 7 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 8 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 9 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 10 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 11 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 12 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 13 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 14 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 15 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 16 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 17 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 18 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 19 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 20 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 21 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 22 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 23 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 24 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 25 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 26 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 27 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 28 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 29 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 30 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 31 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 32 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 33 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 34 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 35 — To be added | Can trigger its effect or pay a book requirement. Rule. |
| Sketch tile face 36 — To be added | Can trigger its effect or pay a book requirement. Rule. |
![]() | Spare sketch · red. Blank replacement for a lost sketch tile. Explore. |
![]() | Spare sketch · green. Blank replacement for a lost sketch tile. Explore. |
![]() | Spare sketch · blue. Blank replacement for a lost sketch tile. Explore. |
![]() | Start tile 1. Begin with 1 coin and 2 containers. Asymmetric starts. |
![]() | Start tile 2. Begin with 1 coin and 2 tools. Asymmetric starts. |
![]() | Start tile 3. Begin with 5 coins. Asymmetric starts. |
![]() | Start tile 4. Begin with 1 coin and 2 random letters. Asymmetric starts. |
![]() | Start tile 5. Begin with 1 random letter, 1 coin and 1 tool. Asymmetric starts. |
![]() | Start tile 6. Begin with 1 random letter, 1 coin and 1 container. Asymmetric starts. |
![]() | Start tile 7. Begin with 1 tool and 3 points. Asymmetric starts. |
![]() | Start tile 8. Begin with 1 container and 3 points. Asymmetric starts. |
![]() | Start tile 9. Begin with 5 points. Asymmetric starts. |
![]() | Start tile 10. Begin with 2 coins and 1 knowledge of your choice. Asymmetric starts. |
![]() | Start tile 11. Begin with 1 container and 1 knowledge of your choice. Asymmetric starts. |
![]() | Start tile 12. Begin with 1 tool and 1 knowledge of your choice. Asymmetric starts. |
![]() | Start tile 13. Begin with 1 random sketch and 1 random letter. Asymmetric starts. |
![]() | Start tile 14. Begin with 1 random sketch and 1 container. Asymmetric starts. |
![]() | Start tile 15. Begin with 1 random sketch and 1 tool. Asymmetric starts. |
![]() | Pond · sail. Perform one sail action. Gain this reward and the row’s sketch when you cultivate a flower in this pond’s row. Grow. |
![]() | Pond · coins. Gain 3 coins. Gain this reward and the row’s sketch when you cultivate a flower in this pond’s row. Grow. |
![]() | Pond · container. Gain 1 container. Gain this reward and the row’s sketch when you cultivate a flower in this pond’s row. Grow. |
| Garden pond tile face 4 — To be added | Sets a garden-row reward. Rule. |
| Garden pond tile face 5 — To be added | Sets a garden-row reward. Rule. |
| Garden pond tile face 6 — To be added | Sets a garden-row reward. Rule. |
| Garden pond tile face 7 — To be added | Sets a garden-row reward. Rule. |
| Garden pond tile face 8 — To be added | Sets a garden-row reward. Rule. |
| Garden pond tile face 9 — To be added | Sets a garden-row reward. Rule. |
![]() | Square bed · green knowledge. When the bed fills, each participant gains 1 green knowledge of any type. Rank players by blooms in the bed for 4 / 2 / 1 / 0 points; tied players divide that position’s points, rounding down. Rule. |
![]() | L-shaped bed · tool. When the bed fills, each participant gains 1 tool. Rank players by blooms in the bed for 2 / 1 / 0 points; tied players divide that position’s points, rounding down. Rule. |
| Garden reward tile face 3 — To be added | Sets the reward for a garden bed. Rule. |
| Garden reward tile face 4 — To be added | Sets the reward for a garden bed. Rule. |
| Garden reward tile face 5 — To be added | Sets the reward for a garden bed. Rule. |
| Garden reward tile face 6 — To be added | Sets the reward for a garden bed. Rule. |
![]() | Samples · university side. Count your samples in one color, including those still being researched. Multiply the count (maximum five) by your lecture-track multiplier at game end. University scoring. |
![]() | Samples · achievement side. Fully research four samples. After publishing, claim the first open achievement reward; each player may claim this goal once. Achievements. |
![]() | Locations · university side. Count the locations you have visited, using your player markers on the map. Multiply the count (maximum five) by your lecture-track multiplier at game end. University scoring. |
![]() | Locations · achievement side. Explore six different sample locations. After publishing, claim the first open achievement reward; each player may claim this goal once. Achievements. |
![]() | Lenses · university side. Count the lenses you have discarded. Multiply the count (maximum five) by your lecture-track multiplier at game end. University scoring. |
![]() | Lenses · achievement side. Have three upgraded lenses. After publishing, claim the first open achievement reward; each player may claim this goal once. Achievements. |
![]() | Voyages · university side. Count all your voyage cards, whether completed or still in progress. Multiply the count (maximum five) by your lecture-track multiplier at game end. University scoring. |
![]() | Voyages · achievement side. Complete two voyages. After publishing, claim the first open achievement reward; each player may claim this goal once. Achievements. |
![]() | Flowers · university side. Count pairs of planted flowers, regardless of their number of blooms. Multiply the count (maximum five) by your lecture-track multiplier at game end. University scoring. |
![]() | Flowers · achievement side. Cultivate three flowers. After publishing, claim the first open achievement reward; each player may claim this goal once. Achievements. |
![]() | Books · university side. Count your published books. Multiply the count (maximum five) by your lecture-track multiplier at game end. University scoring. |
![]() | Books · achievement side. Publish three books. After publishing, claim the first open achievement reward; each player may claim this goal once. Achievements. |
![]() | Sketches · university side. Count all your sketches, including published and face-down sketches. Multiply the count (maximum five) by your lecture-track multiplier at game end. University scoring. |
![]() | Sketches · achievement side. Have four sketches, including published sketches. After publishing, claim the first open achievement reward; each player may claim this goal once. Achievements. |
![]() | Turn order · lecture and tools. From left to right: no reward; 1 coin; 1 lecture on the orange university track; 1 tool. Claim an open space when using the microscope, gain its reward immediately, and use the left-to-right sequence for next round’s order. Rule. |
![]() | Turn order · taxonomy and container. From left to right: no reward; 1 coin; 1 taxonomy step; 1 container. Claim an open space when using the microscope, gain its reward immediately, and use the left-to-right sequence for next round’s order. Rule. |
| Turn-order tile face 3 — To be added | Sets turn order and the reward for claiming a space. Rule. |
| Turn-order tile face 4 — To be added | Sets turn order and the reward for claiming a space. Rule. |
| Turn-order tile face 5 — To be added | Sets turn order and the reward for claiming a space. Rule. |
| Setup card face 1 — To be added | Sets neutral map blockers and garden flowers for a smaller player count. Rule. |
| Setup card face 2 — To be added | Sets neutral map blockers and garden flowers for a smaller player count. Rule. |
| Setup card face 3 — To be added | Sets neutral map blockers and garden flowers for a smaller player count. Rule. |
| Setup card face 4 — To be added | Sets neutral map blockers and garden flowers for a smaller player count. Rule. |
Tokens & pieces

| Component | Use |
|---|---|
| Basic lenses — 24; upgraded lenses — 25 plus 2 replacements | Select and strengthen actions. Each upgraded face has a unique printed ability. Upgrades. |
| Container tokens — 24 | Pay to acquire a sample tile. Explore. |
| Tool tokens — 24 | Pay printed costs for books, garden cultivation and free actions. Publish. |
| Rudder — 1 | Determines repeated rewards on colored voyage spaces. Sail. |
| Coins — 83 | Pay costs and convert remaining value at the end. Game End and Scoring. |
| Player markers — 120; score tokens — 4; speech tokens — 12; turn-order tokens — 4 | Track sample rewards, points, lectures and turn order. Scoring. |
| Ship tokens — 20; explorer tokens — 4; researcher tokens — 4 | Track map, library and voyage positions. Actions. |
| Flower tiles — 48 | Compete in garden beds and trigger cultivated-flower effects. Grow. |
| Solo supply token — 1; solo lenses — 9 | Mark the green opponent’s solo supply and instrument state. Solo. |
| Character pieces: 12 canvas tokens (Merian), 12 Histoire Naturelle tokens (Buffon), 1 extra ship (Baret), 8 destination tokens (Baret), 6 metamorphosis tokens (Merian), 9 taxonomy markers (Linné) | Used by the corresponding advanced character. Advanced Game. |
Individual faces of the upgraded lenses, character tokens, and resource-piece artwork are not separately identifiable in the supplied overview; check their labels against the physical components.
Icons
The rulebook’s final glossary defines the action, knowledge, resource, timing, lecture, sketch and sample symbols. In particular, red, green and blue knowledge correspond to different phyla and insight types; the printed glossary, rather than color alone, determines the exact category. The player aid and the icon glossary on the final rulebook page are the authoritative quick references.















































































