Ludexv2026.11.11-dc9e727cCarl von LinnéOfficial rulebook ↗

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Cards & Components

Boards, cards, sample tiles, tokens and the symbols used during play.

Boards

The game includes one shared board, four player boards and four character boards. The shared board contains the Scandinavian map, garden, university tracks, market displays, achievement row, turn-order area and rudder dial. The player board is the work table and library; the character board tracks taxonomy and character powers.

Board and component overview from the official English rulebook.

The numbered setup view is also available in Setup. Rulebook source: Carl von Linné files on BoardGameGeek.

Component faceUse
Main game board — 1Shared map, tracks, garden, markets, scoring and turn-order spaces. Explore.
Player work table — 4Holds the three action instruments, lenses, library and knowledge notebook. Lens instruments.
Character board — 4Tracks taxonomy and the chosen character ability in advanced play. Advanced Game.

Cards

The box contains 30 book cards, 20 voyage cards, 40 letter cards, four starting voyage cards, six starting book cards and 20 solo cards. Voyage, letter, turn-order and garden reward illustrations: publisher rulebook, p. 2. Each face’s printed cost, route or action is specific to that card. Sending a letter triggers its effect and each earlier letter in its same-color column; skip a paid effect if you cannot pay its cost. A column holds up to three letters.

FaceUse
Book card for A Curious HerbalA Curious Herbal. Its requirements and rewards are printed on the card. Publish. Source: BGG image 9642219.
Book card for A General Synopsis of BirdsA General Synopsis of Birds. Pay the displayed requirements to publish; the card’s points and effects are specific to its face. Publish. Source: BGG image 9642219.
Book card for SupplementumSupplementum. Its displayed knowledge and sketch requirements lead to the printed publication rewards. Check the physical component for obscured symbols. Publish. Source: BGG image 9642219.
Flora Lapponica book cardFlora Lapponica. Pay 2 structure and 1 green knowledge of any type, plus a sketch. Publish a green sketch face-up, or another color face-down. Gain 9 points and 2 taxonomy steps. Appendix: publish an additional sketch face-down for 3 points. Publish.
Metamorphosis insectorum Surinamensium book cardMetamorphosis insectorum Surinamensium. Pay 2 development and 1 morphology knowledge (blue), plus a sketch. Publish a blue sketch face-up, or another color face-down. Gain 8 points and 3 coins. Appendix: pay 1 additional blue knowledge of any type for 3 points. Publish.
Book card face 6 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 7 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 8 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 9 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 10 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 11 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 12 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 13 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 14 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 15 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 16 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 17 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 18 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 19 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 20 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 21 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 22 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 23 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 24 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 25 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 26 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 27 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 28 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 29 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Book card face 30 — To be addedIts own knowledge/sketch requirements, points and publication reward. Rule.
Daniel Solander voyage cardDaniel Solander. Costs 3 coins and 1 container. First space: 1 red knowledge of any type. Colored spaces: red: 1 point; green: 1 green lecture; blue: 1 coin; multiply each reward by that color’s rudder dots. The square sample spaces grant exotic samples; follow the arrows when choosing a branch. Destination: 1 lecture on each of two different tracks. Resolve the destination on arrival and during income if connected to a published book. Sail.
Voyage card for Fredrik HasselquistFredrik Hasselquist. Its route and destination determine the voyage rewards. Sail. Source: BGG image 9642223.
Voyage card for Johann Reinhold ForsterJohann Reinhold Forster. Its route and destination determine the voyage rewards. Sail. Source: BGG image 9642223.
René Primevère Lesson voyage cardRené Primevère Lesson. Costs 3 coins and 1 container. First space: 1 red knowledge of any type. Colored spaces: red: 1 point; green: 1 taxonomy step; blue: 1 coin; multiply each reward by that color’s rudder dots. The square sample spaces grant exotic samples; follow the arrows when choosing a branch. Destination: pay 1 container to gain 5 points. Resolve the destination on arrival and during income if connected to a published book. Sail.
Voyage card face 5 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 6 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 7 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 8 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 9 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 10 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 11 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 12 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 13 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 14 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 15 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 16 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 17 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 18 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 19 — To be addedIts own route spaces and destination reward. Rule.
Voyage card face 20 — To be addedIts own route spaces and destination reward. Rule.
Red letter · tickRed letter · tick. Pay 2 coins to gain a tick. Rule.
Green letter · two tracksGreen letter · two tracks. Pay 1 coin to lecture once on each of two different university tracks. Rule.
Purple letter · lecturesPurple letter · lectures. Lecture twice on the purple university track. Rule.
Blue letter · containerBlue letter · container. Gain 1 container. Rule.
Letter card face 5 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 6 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 7 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 8 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 9 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 10 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 11 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 12 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 13 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 14 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 15 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 16 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 17 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 18 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 19 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 20 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 21 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 22 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 23 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 24 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 25 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 26 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 27 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 28 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 29 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 30 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 31 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 32 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 33 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 34 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 35 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 36 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 37 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 38 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 39 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Letter card face 40 — To be addedSending this face activates its effect; matching colors can form a column of up to three. Rule.
Nicolas Baudin starting voyageNicolas Baudin · starting voyage. First space: 1 container. Colored spaces: red: 1 point; green: 1 coin; blue: 1 taxonomy step; multiply each reward by that color’s rudder dots. Follow the arrows at branches; the square sample spaces grant an exotic sample. Destination: 1 tool, immediately on arrival and again each income phase if connected to a published book. Sail.
Maria Graham starting voyageMaria Graham · starting voyage. First space: 1 container. Colored spaces: red: 1 taxonomy step; green: 1 coin; blue: 1 point; multiply each reward by that color’s rudder dots. Follow the arrows at branches; the square sample spaces grant an exotic sample. Destination: 1 container, immediately on arrival and again each income phase if connected to a published book. Sail.
Olof P. Swartz starting voyageOlof P. Swartz · starting voyage. First space: 1 tool. Colored spaces: red: 1 taxonomy step; green: 1 coin; blue: 1 point; multiply each reward by that color’s rudder dots. Follow the arrows at branches; the square sample spaces grant an exotic sample. Destination: 1 coin and 1 lecture on any track, immediately on arrival and again each income phase if connected to a published book. Sail.
Maria Riddel starting voyageMaria Riddel · starting voyage. First space: 1 container. Colored spaces: red: 1 coin; green: 1 point; blue: 1 taxonomy step; multiply each reward by that color’s rudder dots. Follow the arrows at branches; the square sample spaces grant an exotic sample. Destination: 2 coins, immediately on arrival and again each income phase if connected to a published book. Sail.
Disputatio starting book 1Disputatio · 1. Pay 1 knowledge of any type from each of red and blue. Gain 5 points and 3 coins when published. Begin with the sample tile numbered 1; this book has no appendix. Publish.
Disputatio starting book 2Disputatio · 2. Pay 1 knowledge of any type from each of red and green. Gain 5 points and 3 coins when published. Begin with the sample tile numbered 2; this book has no appendix. Publish.
Disputatio starting book 3Disputatio · 3. Pay 1 knowledge of any type from each of green and blue. Gain 5 points and 3 coins when published. Begin with the sample tile numbered 3; this book has no appendix. Publish.
Starting book card face 4 — To be addedProvides an initial publication and identifies the matching sample tile. Rule.
Starting book card face 5 — To be addedProvides an initial publication and identifies the matching sample tile. Rule.
Starting book card face 6 — To be addedProvides an initial publication and identifies the matching sample tile. Rule.
Solo card face 1 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 2 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 3 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 4 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 5 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 6 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 7 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 8 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 9 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 10 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 11 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 12 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 13 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 14 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 15 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 16 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 17 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 18 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 19 — To be addedDirects the automated opponent’s action rows. Rule.
Solo card face 20 — To be addedDirects the automated opponent’s action rows. Rule.

Tiles

Exotic sample and asymmetric start tile art: publisher rulebook, p. 27. Start tiles below are numbered in reading order.

The nine photographed sample faces below show the three realms. The printed corners provide knowledge or rewards during Research.

FaceUse
Harbour Seal sample tileHarbour Seal — vertebrate. Its corners supply printed research knowledge or bonuses. Research. Source: BGG image 9642222.
Bluethroat sample tileBluethroat — vertebrate. Research the uncovered corners for the printed knowledge or bonuses. Research. Source: BGG image 9642222.
European Tree Frog sample tileEuropean Tree Frog — vertebrate. Its corners are researched as the researcher moves around the library. Research. Source: BGG image 9642222.
Vertebrate sample face 4 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 5 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 6 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 7 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 8 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 9 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 10 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 11 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 12 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 13 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 14 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Vertebrate sample face 15 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Cloudberry sample tileCloudberry — plant. Its corners grant the depicted research knowledge or bonuses. Research. Source: BGG image 9642221.
Scots Pine sample tileScots Pine — plant. Research its printed corners for knowledge or bonuses. Research. Source: BGG image 9642221.
Holly sample tileHolly — plant. Research its printed corners for knowledge or bonuses. Research. Source: BGG image 9642221.
Plant sample face 4 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 5 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 6 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 7 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 8 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 9 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 10 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 11 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 12 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 13 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 14 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Plant sample face 15 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Purple Emperor sample tilePurple Emperor — invertebrate. Its corners grant the depicted research knowledge or bonuses. Research. Source: BGG image 9642220.
Virginia Longhorn Beetle sample tileVirginia Longhorn Beetle — invertebrate. Research its printed corners for knowledge or bonuses. Research. Source: BGG image 9642220.
European Honey Bee sample tileEuropean Honey Bee — invertebrate. Research its printed corners for knowledge or bonuses. Research. Source: BGG image 9642220.
Invertebrate sample face 4 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 5 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 6 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 7 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 8 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 9 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 10 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 11 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 12 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 13 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 14 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Invertebrate sample face 15 — To be addedIts corners provide the printed knowledge or research rewards. Rule.
Gray Wolf · Canis lupusGray Wolf · Canis lupus. Starting set 1. Research the top-left corner for 1 anatomy knowledge (red), and the bottom-right for 1 environment knowledge (red). Match its numbered starting book and use the printed library placement diagram during setup. Once fully researched, this two-reward sample is worth 2 points at game end. Research.
Starting sample tile face 2 — To be addedMatches a starting book and occupies a marked library space. Rule.
Twinflower · Linnaea borealisTwinflower · Linnaea borealis. Starting set 3. Research the top-right corner for 1 structure knowledge (green), and the bottom-left for 1 soil knowledge (green). Match its numbered starting book and use the printed library placement diagram during setup. Once fully researched, this two-reward sample is worth 2 points at game end. Research.
Starting sample tile face 4 — To be addedMatches a starting book and occupies a marked library space. Rule.
Starting sample tile face 5 — To be addedMatches a starting book and occupies a marked library space. Rule.
Great green Bush-cricket · Tettigonia viridissimaGreat green Bush-cricket · Tettigonia viridissima. Starting set 6. Research the top-right corner for 1 development knowledge (blue), and the bottom-left for 2 green lectures. Match its numbered starting book and use the printed library placement diagram during setup. Once fully researched, this two-reward sample is worth 2 points at game end. Research.
French Plantain exotic sampleFrench Plantain. Explore Gällivare. Score 5 points at game end if fulfilled. Final scoring.
Common Flying Dragon exotic sampleCommon Flying Dragon. Send a purple letter. Score 5 points at game end if fulfilled. Final scoring.
Carrion Flower exotic sampleCarrion Flower. Cultivate at least two flowers anywhere in the garden. Score 5 points at game end if fulfilled. Final scoring.
Crusty Nautilus exotic sampleCrusty Nautilus. Acquire two blue basic sample tiles; they need not be fully researched. Score 5 points at game end if fulfilled. Final scoring.
Blue Mountain Swallowtail Butterfly exotic sampleBlue Mountain Swallowtail Butterfly. Acquire two blue sketches, published or above your player board; face-down sketches do not count. Score 5 points at game end if fulfilled. Final scoring.
Dwarf Water Clower exotic sampleDwarf Water Clower. Plant at least two flowers in square flower beds; they may be in different beds. Score 5 points at game end if fulfilled. Final scoring.
Ring-tailed Lemur exotic sampleRing-tailed Lemur. Explore Boden. Score 5 points at game end if fulfilled. Final scoring.
Exotic sample tile face 8 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 9 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 10 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 11 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 12 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 13 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 14 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 15 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 16 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 17 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Exotic sample tile face 18 — To be addedHas its own end-game condition, worth 5 points when met. Rule.
Green sketch · coinsGreen sketch · coins. Gain 2 coins when triggered, or when published face-up on a matching-color book. Taking the sketch alone gives no reward. Sketches; publishing.
Blue sketch · green lecturesBlue sketch · green lectures. Advance twice on the green lecture track when triggered, or when published face-up on a matching-color book. Taking the sketch alone gives no reward. Sketches; publishing.
Sketch tile face 3 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 4 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 5 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 6 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 7 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 8 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 9 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 10 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 11 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 12 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 13 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 14 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 15 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 16 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 17 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 18 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 19 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 20 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 21 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 22 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 23 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 24 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 25 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 26 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 27 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 28 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 29 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 30 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 31 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 32 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 33 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 34 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 35 — To be addedCan trigger its effect or pay a book requirement. Rule.
Sketch tile face 36 — To be addedCan trigger its effect or pay a book requirement. Rule.
Red spare sketch tileSpare sketch · red. Blank replacement for a lost sketch tile. Explore.
Green spare sketch tileSpare sketch · green. Blank replacement for a lost sketch tile. Explore.
Blue spare sketch tileSpare sketch · blue. Blank replacement for a lost sketch tile. Explore.
Asymmetric start tile 1Start tile 1. Begin with 1 coin and 2 containers. Asymmetric starts.
Asymmetric start tile 2Start tile 2. Begin with 1 coin and 2 tools. Asymmetric starts.
Asymmetric start tile 3Start tile 3. Begin with 5 coins. Asymmetric starts.
Asymmetric start tile 4Start tile 4. Begin with 1 coin and 2 random letters. Asymmetric starts.
Asymmetric start tile 5Start tile 5. Begin with 1 random letter, 1 coin and 1 tool. Asymmetric starts.
Asymmetric start tile 6Start tile 6. Begin with 1 random letter, 1 coin and 1 container. Asymmetric starts.
Asymmetric start tile 7Start tile 7. Begin with 1 tool and 3 points. Asymmetric starts.
Asymmetric start tile 8Start tile 8. Begin with 1 container and 3 points. Asymmetric starts.
Asymmetric start tile 9Start tile 9. Begin with 5 points. Asymmetric starts.
Asymmetric start tile 10Start tile 10. Begin with 2 coins and 1 knowledge of your choice. Asymmetric starts.
Asymmetric start tile 11Start tile 11. Begin with 1 container and 1 knowledge of your choice. Asymmetric starts.
Asymmetric start tile 12Start tile 12. Begin with 1 tool and 1 knowledge of your choice. Asymmetric starts.
Asymmetric start tile 13Start tile 13. Begin with 1 random sketch and 1 random letter. Asymmetric starts.
Asymmetric start tile 14Start tile 14. Begin with 1 random sketch and 1 container. Asymmetric starts.
Asymmetric start tile 15Start tile 15. Begin with 1 random sketch and 1 tool. Asymmetric starts.
Sail garden pond tilePond · sail. Perform one sail action. Gain this reward and the row’s sketch when you cultivate a flower in this pond’s row. Grow.
Coins garden pond tilePond · coins. Gain 3 coins. Gain this reward and the row’s sketch when you cultivate a flower in this pond’s row. Grow.
Container garden pond tilePond · container. Gain 1 container. Gain this reward and the row’s sketch when you cultivate a flower in this pond’s row. Grow.
Garden pond tile face 4 — To be addedSets a garden-row reward. Rule.
Garden pond tile face 5 — To be addedSets a garden-row reward. Rule.
Garden pond tile face 6 — To be addedSets a garden-row reward. Rule.
Garden pond tile face 7 — To be addedSets a garden-row reward. Rule.
Garden pond tile face 8 — To be addedSets a garden-row reward. Rule.
Garden pond tile face 9 — To be addedSets a garden-row reward. Rule.
Square bed · green knowledgeSquare bed · green knowledge. When the bed fills, each participant gains 1 green knowledge of any type. Rank players by blooms in the bed for 4 / 2 / 1 / 0 points; tied players divide that position’s points, rounding down. Rule.
L-shaped bed · toolL-shaped bed · tool. When the bed fills, each participant gains 1 tool. Rank players by blooms in the bed for 2 / 1 / 0 points; tied players divide that position’s points, rounding down. Rule.
Garden reward tile face 3 — To be addedSets the reward for a garden bed. Rule.
Garden reward tile face 4 — To be addedSets the reward for a garden bed. Rule.
Garden reward tile face 5 — To be addedSets the reward for a garden bed. Rule.
Garden reward tile face 6 — To be addedSets the reward for a garden bed. Rule.
Samples university scoring faceSamples · university side. Count your samples in one color, including those still being researched. Multiply the count (maximum five) by your lecture-track multiplier at game end. University scoring.
Samples achievement faceSamples · achievement side. Fully research four samples. After publishing, claim the first open achievement reward; each player may claim this goal once. Achievements.
Locations university scoring faceLocations · university side. Count the locations you have visited, using your player markers on the map. Multiply the count (maximum five) by your lecture-track multiplier at game end. University scoring.
Locations achievement faceLocations · achievement side. Explore six different sample locations. After publishing, claim the first open achievement reward; each player may claim this goal once. Achievements.
Lenses university scoring faceLenses · university side. Count the lenses you have discarded. Multiply the count (maximum five) by your lecture-track multiplier at game end. University scoring.
Lenses achievement faceLenses · achievement side. Have three upgraded lenses. After publishing, claim the first open achievement reward; each player may claim this goal once. Achievements.
Voyages university scoring faceVoyages · university side. Count all your voyage cards, whether completed or still in progress. Multiply the count (maximum five) by your lecture-track multiplier at game end. University scoring.
Voyages achievement faceVoyages · achievement side. Complete two voyages. After publishing, claim the first open achievement reward; each player may claim this goal once. Achievements.
Flowers university scoring faceFlowers · university side. Count pairs of planted flowers, regardless of their number of blooms. Multiply the count (maximum five) by your lecture-track multiplier at game end. University scoring.
Flowers achievement faceFlowers · achievement side. Cultivate three flowers. After publishing, claim the first open achievement reward; each player may claim this goal once. Achievements.
Books university scoring faceBooks · university side. Count your published books. Multiply the count (maximum five) by your lecture-track multiplier at game end. University scoring.
Books achievement faceBooks · achievement side. Publish three books. After publishing, claim the first open achievement reward; each player may claim this goal once. Achievements.
Sketches university scoring faceSketches · university side. Count all your sketches, including published and face-down sketches. Multiply the count (maximum five) by your lecture-track multiplier at game end. University scoring.
Sketches achievement faceSketches · achievement side. Have four sketches, including published sketches. After publishing, claim the first open achievement reward; each player may claim this goal once. Achievements.
Turn order · lecture and toolsTurn order · lecture and tools. From left to right: no reward; 1 coin; 1 lecture on the orange university track; 1 tool. Claim an open space when using the microscope, gain its reward immediately, and use the left-to-right sequence for next round’s order. Rule.
Turn order · taxonomy and containerTurn order · taxonomy and container. From left to right: no reward; 1 coin; 1 taxonomy step; 1 container. Claim an open space when using the microscope, gain its reward immediately, and use the left-to-right sequence for next round’s order. Rule.
Turn-order tile face 3 — To be addedSets turn order and the reward for claiming a space. Rule.
Turn-order tile face 4 — To be addedSets turn order and the reward for claiming a space. Rule.
Turn-order tile face 5 — To be addedSets turn order and the reward for claiming a space. Rule.
Setup card face 1 — To be addedSets neutral map blockers and garden flowers for a smaller player count. Rule.
Setup card face 2 — To be addedSets neutral map blockers and garden flowers for a smaller player count. Rule.
Setup card face 3 — To be addedSets neutral map blockers and garden flowers for a smaller player count. Rule.
Setup card face 4 — To be addedSets neutral map blockers and garden flowers for a smaller player count. Rule.

Tokens & pieces

Token and player-piece examples from the official rulebook component overview.

ComponentUse
Basic lenses — 24; upgraded lenses — 25 plus 2 replacementsSelect and strengthen actions. Each upgraded face has a unique printed ability. Upgrades.
Container tokens — 24Pay to acquire a sample tile. Explore.
Tool tokens — 24Pay printed costs for books, garden cultivation and free actions. Publish.
Rudder — 1Determines repeated rewards on colored voyage spaces. Sail.
Coins — 83Pay costs and convert remaining value at the end. Game End and Scoring.
Player markers — 120; score tokens — 4; speech tokens — 12; turn-order tokens — 4Track sample rewards, points, lectures and turn order. Scoring.
Ship tokens — 20; explorer tokens — 4; researcher tokens — 4Track map, library and voyage positions. Actions.
Flower tiles — 48Compete in garden beds and trigger cultivated-flower effects. Grow.
Solo supply token — 1; solo lenses — 9Mark the green opponent’s solo supply and instrument state. Solo.
Character pieces: 12 canvas tokens (Merian), 12 Histoire Naturelle tokens (Buffon), 1 extra ship (Baret), 8 destination tokens (Baret), 6 metamorphosis tokens (Merian), 9 taxonomy markers (Linné)Used by the corresponding advanced character. Advanced Game.

Individual faces of the upgraded lenses, character tokens, and resource-piece artwork are not separately identifiable in the supplied overview; check their labels against the physical components.

Icons

The rulebook’s final glossary defines the action, knowledge, resource, timing, lecture, sketch and sample symbols. In particular, red, green and blue knowledge correspond to different phyla and insight types; the printed glossary, rather than color alone, determines the exact category. The player aid and the icon glossary on the final rulebook page are the authoritative quick references.

Rules

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